No, Valve, You Don't Need to Revolutionize PC Gaming
No, Valve, You Don't Need to Revolutionize PC Gaming
"There's also the biggest factor in all of this: A Steam portable wouldn't be competing against the Nintendo DS or 3DS," Rex Freiberger, a tech expert and CEO of , told Lifewire in an email.
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"It would be competing against the Nintendo Switch, which is one of Nintendo's most accessible and most profitable consoles of all time. The innovative design has offered something for everyone, and I just don't think Steam can take any angle that's going to win a significant market share."
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The problem is, that isn’t exactly the case. While handheld gaming has its perks and has seen success, there’s much more to the picture than simply shipping a console capable of playing games on the go. Part of the Nintendo magic is the content that it offers. Games like The Legend of Zelda: Breath of the Wild, Mario Odyssey, and Animal Crossing: New Horizons have helped spur the success of the Nintendo handheld, something that a PC-based portable console won’t have going for it.
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Of course, Valve isn’t the first to take a swing at making a handheld gaming PC. We’ve already seen , and several manufacturers like One-Netbook and GPD have started shipping handheld PCs made with gaming in mind. What’s notable about Valve stepping in, though, is the company’s storied history with trying to break into developing hardware designed to change how we play PC games.
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Of course, the most confusing part of all of this is why Valve keeps finding itself back in the hardware game, especially when you start to look at what it has done in the past. This isn’t the first time that Valve has tried to revolutionize how we play video games from the PC.
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Back in 2013, Valve announced Steam Machines, pre-made computers that used SteamOS, a Linux-based operating system, to deliver PC gaming to your living room. The devices never took off—mostly because they offered disappointing specs and just weren’t that appealing to mainstream PC gamers—and Valve eventually.
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A few years later, in 2015, Steam released the Steam Link, a small device that could connect to your home network and stream your PC games to a TV. It was also available as an app on mobile phones, but much like the Steam Machines, Steam Link never really took off. I remember purchasing one because I was genuinely excited about the possibility of being able to play my PC games outside of my room, but the connection was spotty at best, and the quality was a nightmare.
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"Steam Link was a failure," Freiberger explained. "There's really no other way to put it. It lacked real innovation and had no place in the market. I believe a handheld console would be the same way."
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Steam Machines and Steam Link aren’t something you . SteamOS, the operating system that Steam designed just for playing games, since July 2020. If Valve really wants consumers to buy into this new portable PC console, it needs to instill a bit more confidence in the players it is trying to cater to.
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With Valve’s previous hardware history, there isn’t much confidence that this new console will turn out any different from the Steam Machines of the past.
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Thanks to , any PC or phone can play Xbox games. And now, with an update to the , it also runs on Android devices, including Microsoft’s little fold-up , a dual-screen tablet/phone thingy. The Surface Duo uses one screen to show the game, and one screen to display the touch-screen controls. In this way it’s a kind of combination of gaming on the iPhone, and on the Nintendo DS. But is it really up to the job of playing Xbox games?
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“The Surface Duo's processor, the Qualcomm Snapdragon 855, is powerful enough to run most Xbox titles at 60FPS,” told Lifewire via email. “Its 60Hz refresh rate is somewhat disappointing, as many companies have begun opting for 120Hz or even 144Hz displays, but is still adequate.”
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There are two possible hitches to gaming on this device. One is power, and the other is the lack of physical buttons. Power-wise, phone chips like Qualcomm’s Snapdragon are good enough, especially when you consider how Xbox Cloud works. Instead of running the game on the device itself, games run on servers in Microsoft’s cloud and stream the results back to you. Imagine playing an Xbox in the next state over, with really long cables hooking it up to your screen, and you get the idea.
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